![]() ![]() This mod is open-source and for a reason: to encourage contributions. If you know how to make this mod faster, do not hesitate to go on GitHub, open an issue/pull request. The mod has been lately optimized again, but it's a bit hopeless at this point, and I cannot guarantee that I will ever work on the shader approach. The other solution is to rewrite partially the mod to use a shader approach, this takes time, and is not guaranteed to be compatible with other mods.Īnd, surprise, I'm short on time, and honestly, a shader approach is really hard. There's another possible fix that I need to try out, but I cannot guarantee it to solve the issue. Which this mod cannot do.Įither try with Sodium (with deferred chunk updates), if it's still poor performances, well I don't really know what can be achieved. OptiFine gets partially around that issue by doing stuff to the renderer. The way this mod works is it basically requires the affected chunks to be rebuilt (aka, the geometry must be redone and sent to the GPU), the issue is rebuilding a chunk is performance heavy, and with 1.17/1.18, things kind of got worse.
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February 2023
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